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Games

Game development is about creating interactive experiences that feel alive and engaging. My work spans mechanics, systems, and narrative, with a focus on encouraging curiosity and experimentation. I enjoy designing worlds where players can explore, solve problems, and uncover surprises, and where each system interacts in a meaningful way.

Day-to-day, this involves prototyping mechanics, scripting events, balancing systems, and refining the player experience. Collaboration is key, whether with artists, designers, or fellow developers, to ensure the world feels cohesive and responsive. Every project brings a unique challenge, from designing puzzles to building dynamic story systems.

Game development, for me, is a space to experiment, iterate, and push boundaries. I aim to create experiences that reward exploration, clever thinking, and engagement, leaving players with a sense of accomplishment and discovery.

Portfolio

Escape from REDACTED

A screenshot from "Escape from Redacted", currently in development.

You suddenly snap awake from unconsciousness, finding yourself with no memories of what came before in a top-secret prison colony many light-years from the nearest other human being. You have no rights here and the guards shoot to kill. You don't know what you did and nobody will tell you how you ended up here...

There remains only one thought on your mind: ESCAPE.

Coming Soon